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Oliver & the Vindictive Vines

Oliver the Biblical Fox needs your help to dodge dangers in the forest.

Endless RunnerAges 6+
Play Free for 7 Days

About the game

Oliver & the Vindictive Vines is a faith-based endless runner game for kids ages 4 and up on the TruPlay Games platform. Players race alongside Oliver, an anxious young fox in a bear costume, through the corrupted Forest of Words, dodging predatory vines, sliding through mud, and paragliding across open sky. Three environments. Constant danger. One fox learning that God's direction beats his own best guesses. No ads, no in-app purchases, no chatrooms.

The story

Oliver carries a book everywhere he goes. His Book of Fox Facts, the only thing his birth parents left him before he ended up in an orphanage, then with a loving bear family who treat him like their own.

He wears a bear costume. He thinks it makes them love him more.

The Forest of Words used to be safe. But the villain Axilla has twisted it into something hostile. Vindictive Vines crawl across every path. Smudz lurk in the caverns.

Oliver goes in alone.

He's not chasing a rescue mission. He wants to find out what his parents meant when they wrote that he was a "biblical fox." That phrase sits in his book like a locked door, and somewhere inside this forest, Oliver believes the key exists.

As he runs, slides, and glides through three environments, Oliver discovers flowers his parents documented: Hidden Crown for invisibility, Flaming Glimrose to light the way, Luck Lily for fortune. Each tied to a Bible verse left by a mother and father he never got to know.

The Vindictive Vines don't rest. But page by page, verse by verse, Oliver starts to understand something his book alone can't teach: that knowing facts about God and trusting God are two very different things. And the second one is what gets you through.


What this game teaches kids

Jeremiah 29:11 sits at the center of this bible game: "For I know the plans I have for you… plans to give you hope and a future."

Oliver doesn't believe that at first. He's logical. Anxious. He trusts his book before he trusts anything else. Facts feel safe. Faith doesn't come with footnotes.

But the Forest of Words strips that safety net away. Oliver's book can't predict the Vindictive Vines. It can't calculate the right moment to jump. His own intelligence won't carry him to the finish.

That's the shift this game about trusting God puts in front of kids. A fox sprinting through real danger, discovering that God's plans hold weight his anxiety can't. Proverbs 3:13 shows up in his parents' notes: "Blessed are those who find wisdom." And Psalm 37:23 arrives right behind it: "The Lord directs the steps of the godly."

Oliver's parents knew. They wrote it down for him. The forest is where he finally reads it with his heart instead of his head.

Themes & lessons

Wisdom Comes from the Lord (Proverbs 2:6)

"For the Lord gives wisdom; from his mouth come knowledge and understanding."

Oliver trusts his book, his data, patterns he can observe and record. None of that is wrong. But the game puts him in spots where data runs out and something deeper has to take over. Kids watching Oliver scramble through the Forest of Words pick up a quiet truth: intelligence is a gift, and so is wisdom, and they come from the same source.

If You Need Wisdom, Ask God (James 1:5)

"If any of you lacks wisdom, you should ask God, who gives generously to all without finding fault, and it will be given to you."

Here's what makes Oliver's story land for anxious kids. He doesn't have to be brave first. He doesn't have to earn the right to ask. James 1:5 puts no conditions on the request. Oliver, a fox who gives his own chances a 27% survival rate, is exactly the kind of kid God invites to ask. The bible game makes that invitation feel real.

The Truth Will Set You Free (John 8:32)

"Then you will know the truth, and the truth will set you free."

Oliver spends his whole life performing for love. Wearing a costume. Using big words to seem confident. Keeping the orphanage fear locked away. His parents' book doesn't just give him facts about flowers. It gives him truth about who he is: a child of God, loved before he was born, planned for before he picked up the book. That truth frees him, not from the Vindictive Vines, but from the lie that he has to earn belonging.

Meet the heroes

Oliver

Ten-and-three-quarters years old. Fox. Wears a bear costume he never takes off. Oliver was orphaned young, adopted by bears, and carries a Book of Fox Facts that doubles as his security blanket and his only link to parents he can't remember. He catalogs plants, calculates odds, and uses words like "subterranean" and "compendium" when shorter ones would do. Anxiety runs underneath everything. He performs confidence because the alternative feels like a fast track back to the orphanage. His spiritual arc in this TruPlay Games title: learning to live as a child of God instead of an orphan scrambling to prove his worth.

The Narrator

The Narrator observes. He comments. He does not intervene. He can nudge Oliver with questions and point out things Oliver might miss, but he won't hand over answers Oliver hasn't earned. He knows Rhym's full history and can describe the present. He can't see around corners. When the Narrator asks "Will Oliver make it?", he's asking because he doesn't know either.


From the developer

Some kids carry anxiety like a second skin. The quiet kind. The kind that shows up as perfectionism, or never raising your hand unless you're 100% sure, or wearing a costume so people see something other than who you really are.

We built this game about trusting God for those kids.

Oliver doesn't walk out of the Forest of Words healed and fearless. What he gets is something smaller and more lasting: evidence, planted by parents he never met, that God's direction holds true even when your own calculations fall apart.

We wanted children to see that identity isn't something you build from performance. It's something God gave you before you opened your eyes. And when the Vindictive Vines close in and the path disappears, the fox who trusts God's steps has better footing than the fox who trusts his own.

Supporting scripture

"Be strong and courageous. Do not be afraid; do not be discouraged, for the Lord your God will be with you wherever you go." Joshua 1:9

"Those who hope in the Lord will renew their strength. They will soar on wings like eagles; they will run and not grow weary." Isaiah 40:31

"Let us run with perseverance the race marked out for us." Hebrews 12:1

Frequently asked questions

What is Oliver & the Vindictive Vines about?

A young fox named Oliver ventures alone into the corrupted Forest of Words to discover what his birth parents meant when they called him a "biblical fox." Across three environments, he dodges Vindictive Vines, collects power-up flowers from his Book of Fox Facts, and learns that God's guidance runs deeper than logic or anxiety.

What age group is this game designed for?

Ages 4 and up. Runner-style controls are accessible for young players, and the story about identity, adoption, and trusting God speaks to kids across a wide range of ages.

What will my child take away from playing?

A picture of what trusting God looks like for a kid who overthinks and worries. Oliver models how to move forward without all the answers, how to receive wisdom from Scripture, and how identity comes from God, not from performance.

Does the game include Bible verses or prayers?

Yes. Bible verses appear throughout the Book of Fox Facts pages, including Jeremiah 29:11, Psalm 37:23, Proverbs 3:13, and Proverbs 12:2. Oliver reflects on prayer and faith in conversation, building a natural model for the player.

Is Oliver & the Vindictive Vines safe for kids?

Yes. It runs on the TruPlay platform: no ads, no chatrooms, no in-app purchases. The platform holds kidSAFE Seal certification, and all content stays age-appropriate and grounded in biblical truth.

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