

Ava & the Mirror of Truth Game
Launch into puzzles with Ava to discover how God's truth fights against the lies we believe about ourselves.
About the game
Ava & the Mirror of Truth is a faith-based slingshot puzzle game about a young lynx who learns to fight the lies she believes about herself. When Ava's bedroom mirror pulls her into the Rhymflection, a strange world shaped like her own heart, she comes face to face with the cruel words that have stolen her joy. Players fling truth back at them.
Across two chapters and 88+ levels spanning the Desert of Doom, the Valley of Worst Case Scenarios, and the Rock of Salvation, this Bible game for kids pairs aim-and-launch action in the spirit of Angry Birds with a story about anxiety, bullying, and discovering who God says you are. Built for ages 7 and up on the TruPlay platform. No ads, no chatrooms, no in-app purchases.
The story
Ava is having a hard year. Kids at school pick on her tufted ears, her big feet, her fuzzy tail. Her parents split up, so she shuttles between two houses now. Sitting alone in her bedroom at her dad's place one evening, she watches her mirror start to shimmer. Then it pulls her straight through the glass.
On the other side waits Moth, a sling sloth with a thick Scottish accent and a knack for showing up right when she needs him. He tells her where she's landed: the Rhymflection, a land that mirrors her own heart. It should be bright. Instead it's crawling with Snarflon, creatures that feed on lies and have surrounded Ava with every fear she's ever whispered to herself.
So how do you beat a lie? You answer it with truth. Moth hands Ava her first truth-projectile and teaches her to splat the Snarflon where they stand. Players aim and launch through the Desert of Doom, the Valley of Worst Case Scenarios, and the Rock of Salvation, knocking down towers built entirely out of self-doubt. Each location peels back another layer of what Ava believes about herself, and each verse Moth shares hits a little closer to home.
Bosses guard the worst of it. The Great Misleader. The Fibrillator. And finally the Doomflon, the towering worst-case scenario that holds Ava's joy hostage. By the time she straps on the helmet, laces up the Balynxa Boots, and grips the Pocket Watch Wrecking Ball, Ava isn't the scared kid who fell through the mirror. She's Balynxa, Defender of Truth.
What this game teaches kids
Theme: Identity & Truth - You are who God says you are, not what others say and not what you fear.
Here's the heart of the whole game. Ava believes she's ugly. She believes she's alone. She believes the future is going to fall apart. Every Snarflon she faces is one of those lies wearing a face, and the only weapon that works against it is the truth of who she is.
That's not a metaphor the game keeps at arm's length. It's the gameplay. Every shot Ava takes is the act of catching a harmful thought and answering it with something true. Kids practice the discipline of replacing fear and self-criticism with God's promises, over and over, until it starts to feel like second nature.
God Made You on Purpose
The lies say Ava is a mistake. Scripture says the opposite. When Ava speaks truth aloud, she's reaching for the same assurance every kid needs on the days the mirror seems to show all the wrong things.
"I praise you because I am fearfully and wonderfully made; your works are wonderful, I know that full well." - Psalm 139:14 NIV
Take the Thought Captive
Ava can't stop a cruel thought from showing up. What she learns is that she doesn't have to keep it. She gets to decide what stays. This is the engine of the entire game, dressed up as a slingshot.
"We take captive every thought to make it obedient to Christ." - 2 Corinthians 10:5 NIV
Themes & lessons
When Words Hurt
Ava gets teased for the way she looks, and the game refuses to pretend that doesn't sting. What it offers instead is a bigger mirror. The kids at school see ears and feet and a tail. God sees something they're not even looking at. For any child who has been picked apart by a classmate, that shift in who gets the final say can change everything.
"People look at the outward appearance, but the Lord looks at the heart." - 1 Samuel 16:7 NIV
Quieting the What-Ifs
The Valley of Worst Case Scenarios is named for a reason. Plenty of kids live there: rehearsing the worst version of tomorrow, bracing for a disaster that never comes. Ava learns to spot that spiral and starve it. Worry loses its grip when it bumps into a promise that's bigger than the fear.
When Home Changes
Ava's parents are divorced, and she carries the weight of two houses, a little sister named Nola, and the quiet question of whether any of it was her fault. The game never lectures about this. It lets a kid see her own situation reflected in a character who's loved through all of it. Sometimes that's the most healing thing a story can do.
A Friend Who Tells You the Truth
Moth doesn't fix Ava's problems for her. He walks beside her, cracks a joke when things get heavy, and points her back to what's true every time she forgets. Children watching learn what a good mentor looks like, and maybe start to recognize the Moths already in their own lives: a grandparent, a youth leader, a parent who keeps showing up.
Thoughts Are Not Facts
One of the sharpest lessons hiding inside the gameplay: a feeling can be loud and still be wrong. Ava feels worthless, but the feeling isn't the truth. Learning to tell the difference between a thought and a fact is a skill plenty of adults are still working on, and kids who pick it up early carry it for life.
Meet the heroes
Ava
Ava is a young lynx, somewhere around seven to ten, who plays bass guitar and loves music more than almost anything. Her parents are divorced. She splits her time between her mom's and her dad's, where her younger sister Nola keeps her company. At school she's a target: her ears, her feet, her tail all give the bullies something to grab onto. She arrives in the Rhymflection lonely and full of doubt. She leaves it as Balynxa, brave and sure of who she is, armed with the truth that "God did make me this way" and "I don't think God makes mistakes".
Moth
Moth is a sling sloth with a Scottish accent and an easy sense of humor. He's Ava's guide through the Rhymflection, part mentor, part protector, part comic relief. Every time Ava starts to believe a lie, Moth is there with a question, a nudge, or a verse that turns her back toward the truth. He's the kind of friend who refuses to let you talk down to yourself.
The Snarflon
The Snarflon are the villains, and they're unlike most game enemies your kid has met. They don't bite or burn. They lie. They mock Ava's looks, magnify her insecurities, and forecast every worst-case ending they can dream up. Their bosses raise the stakes: the Great Misleader, the Fibrillator, and the Doomflon, who hoards Ava's stolen joy until she's ready to take it back with the truth.
From the developer
We made this game for the kid sitting alone in her room, convinced the worst things she hears about herself are true.
A lot of children are fighting a battle nobody can see. The teasing at school. The house that split in two. The voice in their head that narrates every flaw and every fear. We wanted to put that battle on a screen where kids could win it, and then show them how the win happens: not by trying harder or thinking happier thoughts, but by reaching for God when everything feels dark.
That's the whole idea behind Ava's slingshot. When life gets scary, the answer isn't to white-knuckle your way through it. It's to seek God and let His strength do what yours can't. Ava learns to trade her fear for His truth one shot at a time, and our hope is that kids walk away knowing they can do the same. You don't have to believe the lie. There's a better word waiting, and it has your name on it.
Supporting scripture
"So do not fear, for I am with you; do not be dismayed, for I am your God. I will strengthen you and help you; I will uphold you with my righteous right hand." - Isaiah 41:10 NIV
"When I am afraid, I put my trust in you." - Psalm 56:3 NIV
"For I know the plans I have for you, declares the Lord, plans to prosper you and not to harm you, plans to give you hope and a future." - Jeremiah 29:11 NIV
"Whatever is true, whatever is noble, whatever is lovely... think about such things." - Philippians 4:8 NIV
"Neither death nor life, neither angels nor demons, neither the present nor the future... will be able to separate us from the love of God that is in Christ Jesus our Lord." - Romans 8:38-39 NIV
Frequently asked questions
- What is Ava & the Mirror of Truth about?
Ava & the Mirror of Truth is a faith-based slingshot puzzle game. A young lynx named Ava gets pulled through her mirror into the Rhymflection, a world shaped like her own heart, where lie-feeding creatures called Snarflon have stolen her joy. Guided by a sling sloth named Moth, Ava fights back by launching truth at the lies across 88+ levels and three locations, growing from a doubtful, bullied kid into Balynxa, Defender of Truth.
- What age group is the game designed for?
Ages 7 and up. The aim-and-launch puzzle mechanics are easy to pick up, and the themes of self-image, worry, and family change land hardest for kids in the upper end of that range who are already wrestling with social and emotional pressure.
- Is Ava & the Mirror of Truth safe for kids?
Yes. It runs on the TruPlay platform, which has no ads, no chatrooms, and no in-app purchases. Parents don't need to hover over a shoulder while their kid plays.
- How long does it take to complete?
Roughly four to six hours, depending on how a child plays and how the chapter releases roll out. Chapter 2 arrives in multiple parts, so the full library of 88+ levels grows over time.
- What kind of game is it?
A slingshot puzzle game with real storytelling between levels. If your kid has ever played Angry Birds, the aiming will feel familiar, but the puzzles run deeper and every shot ties back to Ava's story. Players fling truth-projectiles, from Stop Signs to Praise Balls to the Pocket Watch Wrecking Ball, at towers built by the Snarflon.
- Does the game include Bible verses or prayers?
Yes. Ava speaks God's truth aloud throughout, with lines like "God did make me this way" and "I don't think God makes mistakes." Moth regularly points her to Scripture, and the verses woven through the game center on identity in Christ, taking thoughts captive, and trading fear for trust.
- What will my child take away from playing?
Kids learn to catch the lies they believe about themselves and answer them with truth. A child being teased, weathering a divorce, or stuck in worst-case thinking gets to see those exact struggles reflected in a hero who comes out the other side. The big takeaway is simple and sturdy: you are fearfully and wonderfully made, you are loved by God, and your thoughts don't get the last word.
- How does the game help a child who's being bullied?
Through Ava herself. She hears the same kinds of cruel comments many kids do, and the game shows her learning where her worth comes from. Instead of teaching kids to fire insults back, it teaches them to anchor their identity in who God says they are, which takes the power out of the bully's words.
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