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Maple and the Forest of Words

Join a daring young Tiger Bunny on her rescue mission in this side-scrolling action-adventure.

PlatformerAges 8+
Play Free for 7 Days

About the game

Maple and the Forest of Words is a faith-based 2D platformer game for kids ages 5 and up on the TruPlay platform. Players guide Maple, a tiger bunny with a lion-sized heart, through a magical and corrupted Forest of Words on a rescue mission that turns into something much bigger than she expected. Sacred words with real power. A forest that fights back. This sidescroller game pairs fast-paced platformer action with a story about what it means to seek God when the world goes dark. No ads, no in-app purchases, no chatrooms.

The story

A child is missing somewhere inside the Forest of Words. Maple doesn't hesitate.

She lives on the outskirts of Ideopolis, a busy city in the world of Rhym. The forest sits just beyond it, once beautiful, now shadowed and broken. Something called the Fires of Zenzar burn inside it. Vindictive Vines creep across the ground. A villain named Axilla has used a spreading purple goo to corrupt the forest's "Book of Meaning," destroying the words within it and tightening her grip on everything that lives there.

Maple runs in anyway.

Inside, she finds Oliver, a young fox in a bear costume: smart, anxious, and equally lost. The two could leave. They choose not to. There are others who need help, and the forest itself feels like it's asking to be saved.

As Maple and Oliver venture deeper, they piece together what's happened. Axilla isn't just destroying a forest. She's erasing meaning. The sacred words SAVE, FREE, DELIVER, and RELEASE carry real power in the world of Rhym, and reclaiming them is the only way to heal what's been broken.

The game spans 20 levels across 2 chapters. Chapter 1 ends at the heart of the forest: an ancient Maple tree, sick and failing. Healing it requires more than courage. It requires the words. When Maple and Oliver unlock them, the tree stirs back to life, then the ground gives way, dropping them into somewhere new, somewhere unknown, ready for what comes next.


What this game teaches kids

The game's spiritual foundation comes from a single line in 1 Chronicles 16:11: "Seek the Lord and His strength. Seek His face forevermore."

That verse does something most kids don't expect. It's not passive. Waiting and seeking are different things. Seeking means moving toward something even when the path ahead looks wrong.

Maple's whole journey works this way. The Forest of Words is dark. The Fires of Zenzar burn. Axilla's corruption spreads. And Maple prays anyway. In level 1.10.6, she stops and says it plainly: "God, it's me, Maple. We need your help." No ritual, no script. Just a kid in over her head, talking to God.

This is what the game teaches children who play this 2D platformer: that turning to God isn't something reserved for church or quiet moments. It's what you do when the forest gets scary and the vines close in. Asking for help isn't weakness. Seeking His face, even through fear, is where strength comes from.


Themes & lessons

Be Strong and Courageous (Joshua 1:7)

"Be strong and very courageous."

Maple heard this before she ever found Oliver, before the Fires of Zenzar, before the ancient tree. She carries it into every level. Kids playing this platformer game see that courage isn't the absence of fear; it's what you do while you're still afraid. Maple gets scared. She moves forward anyway.

Two Are Better Than One (Ecclesiastes 4:9)

"Two are better than one, because they can get more done."

When Maple finds Oliver, she doesn't leave him behind. And he doesn't leave her when the forest gets harder. The game makes it plain: you go farther with a friend. The puzzles require it. The rescue requires it.

Trust in God and Do Good (Psalm 37:3)

"Trust in God and do good."

Oliver starts this journey with anxiety and logic. He calculates odds, reads from his book, tries to reason through danger. But over 20 levels, something shifts. Trusting God doesn't mean knowing how it all works out. It means doing the good thing in front of you and letting Him handle the rest.

Think of Others Too (Philippians 2:4)

"Don't look out only for yourself but think of others, too."

Maple could have walked out of the forest. She had the chance. She didn't take it. Neither did Oliver. The game asks kids a quiet question each time the exit appears: who else needs your help? Staying is the lesson. Selflessness shows up not as a lecture but as a choice players watch characters make again and again.

Meet the heroes

Maple

Maple is a 10-and-a-half-year-old tiger bunny from Ideopolis, the oldest of seventeen siblings, brave to the point of impulsive, and convinced she knows what God wants at all times. She mispronounces words to sound older. She jumps in with both feet before checking the depth. Her faith is real and fierce, but Chapter 1 starts teaching her something harder: that God's timing isn't hers, that listening matters as much as moving, and that she can't rescue anyone without leaning on Logos first. Her catchphrase? "Bunny Tails".

Oliver

Oliver is a fox dressed in a bear costume, age ten-and-three-quarters. His only connection to his birth parents is a book ("Fox Facts") and a compass that doesn't point north. Adopted by a bear family, Oliver performs instead of belonging. He believes he has to earn love, and that terror of being sent back quietly drives everything he does. He's the most logical member of the group, but his logical mind keeps running into things his book can't explain. His spiritual arc is about learning what it means to be a son, not just a guest.

Benjamin

Benjamin is a 12-year-old wolverine in a polar bear costume and hockey gear, built like an athlete and wired to protect. He runs toward danger. He doesn't wait for permission. He finds Maple and Oliver in the caverns and is immediately pulled into Maple's orbit, challenged by her praying in ways he wasn't expecting. His journey is one of increasing faith, learning that he can't carry everyone on his own, and that asking for help isn't surrender.

The Narrator

The Narrator knows Rhym's history inside out. He can see what's happening now. He can't predict the future. He speaks with the characters (Maple especially), breaks the fourth wall just enough to be entertaining, and occasionally lets his affection for the kids show through his otherwise formal tone. He's not omnipotent. He can ask helpful questions, but he won't hand out answers the characters haven't earned.

From the developer

Kids know what darkness feels like. Not forest darkness. The kind where things feel wrong and confusing and bigger than they are. A scary conversation at school. A friendship that broke. A family situation with no clear answer.

We made this game because 1 Chronicles 16:11 isn't just a verse. It's a posture. Seek His face. Don't wait for the feeling to pass. Don't try to logic your way through. Move toward God, even when the forest you're walking into looks nothing like what you expected.

Maple's story was built to show children that hope isn't passive. When the Forest of Words went dark, she ran toward it, not because she had all the answers, but because God was the answer. That's the picture we wanted kids to carry out of this game: that turning to Him is the move, whatever the forest looks like.

Supporting scripture

"Show me your ways, God; teach me your paths." Psalm 25:4

"The Lord is my shepherd." Psalm 23:1

"Trust in God and do good." Psalm 37:3


Frequently asked questions

What is Maple and the Forest of Words about?

A tiger bunny named Maple runs into a corrupted magical forest to rescue a missing child. Inside, she finds Oliver, a fox in a bear costume, and the two discover the forest is being destroyed by a villain named Axilla, who has erased the words from the "Book of Meaning." Across 2 chapters and 20 levels, they fight to restore the forest using sacred words with real power.

What age group is this game designed for?

Ages 5 and up. The sidescroller platformer controls are accessible for younger players, and the story and faith themes are written to meet kids wherever they are.

What will my child take away from playing?

A picture of what active faith looks like: not waiting, not panicking, but turning toward God when things go dark. The game models prayer as a natural response to difficulty, friendship as something worth staying for, and courage as something God supplies rather than something you manufacture on your own.

Does the game include Bible verses or prayers?

Yes. A new Bible verse appears at the start of each level section across Chapter 1 (10 total). In level 1.10.6, Maple prays aloud: "God, it's me, Maple. We need your help."

Is Maple and the Forest of Words safe for kids?

Yes. It runs on the TruPlay platform, which means no ads, no chatrooms, and no in-app purchases. The content is age-appropriate and grounded in faith.

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